Maya skeleton and its animation in Unity

I have a character in Maya. It has a skeleton in it. I am working with the skeleton and setting key frames based on bone scale, bone transform, bone rotation.

How will I bring that into Unity?

If I do will that animation just work without requiring extra code?

If I want to alter what the skeleton does at runtime in Unity is that possible?

Is there a section of the Unity docs that is specific to these kinds of tasks?

Thanks // :slight_smile:

I posted a response for you in the other thread, here:

http://forum.unity3d.com/viewtopic.php?t=33082

A mod may want to remove or lock this thread, or move the other thread to the appropriate forum, or whatever it is that you mods do.