hi i have made a model in maya for my game in unity
but when i load it in unity it goes back to normal mode (not smoothed)
some things to notice:
-i am noob
-i searched but could not find the answer
-the only thing i did with the model is created it out of a cube
-after i created the shape i pressed “1” to smooth it
i hope some one knows the answer
and thnx for ready
Pressing 1 in Maya simply creates a Subdivision proxy. In order to use that in Unity you need to convert the subdivision surface to polygons. “Modify/Convert/Subdiv to Poly” or similar in Maya.
thnx but now i get this error
// Error: Select a subdivision surface which you want to tessellate.
some one knows what the problem is?
If you want to smooth the actual model, in Polygon mode, open the Mesh menu and select “Smooth”. This is different than pressing the 1-3 keys, as it’s actually dividing your mesh.
You probably need to delete the history on your model (for everything you do in maya, it creates a node) after doing this.
To do this go under Edit → Delete By Type-> History.
If you’ve rigged it and you’re animating it, you want to select the “Non Deformer History” option so it doesn’t delete your skin.