maya textures - compleet newb

i’m on day 2 of using unity, hoping to incorporate it into my 3d animation course (maya) here at st. olaf.

i’m having rookie issues, however; i can’t seem to get the textured planes i’ve imported from maya to show up. i know i’m doing (or not doing) something simple.

i’m hoping to make a collaborative campus video game of sorts, using aerial photography and elevation data - our campus is up on a hill. having a blast with this otherwise!

Did you make sure that the texture you are using is next to the .mb file, when you import?

Hi chronopsis,

Check your texture file format (see wich image file formats are supported by Unity)the check how do you set up the textures in your project (I prefer to use another directory called Textures next to the meshes)
Unity makes the thinks easier but you have to change some Maya Project directory preferences to not have to update or copy and paste within your art tools.

Good luck

thanks for the help! i’ve got the textures showing up now after placing them in the correct folders

now i’ve got another newb question - i’ve been trying to adjust normals on polygons so that i don’t get the disappearing backface/frontface effect in the unity viewer. is duplicating a mesh so you have one mesh for each normal direction the only way to have it appear “solid” in unity? seems a bit redundant, esp. when considering that maya at least states that it makes “double-sided” polygons by default.

In games you traditionally use backface culling for performance reasons.

If you want two sided surfaces it is possible to write a custom shader for it. I think syncb was planning to write one and post it on the wiki sometime.

Well I was trying to, but you need to use Cg other wise the lighting calculation from the front face is the same as the back face. I just started to dive into Cg so it will be a bit. If for some reason you arent using lighting, or having the backface share the front faces lighting I can write that for you now.

Bill