When importing a Maya FBX into Unity, the frame count is roughly 5-10 frames off. Is there a Maya/Unity plug-in that can either stop this from happening, or break apart the timeline so as to make finding the start/end frame of an animation easier?
I have a Maya file where there’s a lot of nested cycles and it’s difficult for my Unity co-worker and I to find the start/end frames when the frame count is off. Any help would be appreciated.