Hello! I have the following problem:
I export an object from maya to Unity via fbx. You can see in the pic below, and the problem is that the hammer is showing correct, but the main character’s shader is glossy. In Maya the hammer and the human are with the same material.
With other models/building,no problem, but now I have no idea what to do. I try anything in Maya - new material/ Set to Face/ Reverse/ Conform and others.
Thanks in advance and sorry for my amazing English.