I’m experiencing a significant loss in quality when importing my texture on this simple object from photoshop into unity3d. There is no loss in quality when displaying the texture in maya:
it should be noted i’ve already checked my import settings out, and they’re fine. the resolution is 1024x1024. (i know it’s high, wanted to make sure the resolution wasn’t an issue)
Make sure your texture is set to 1k in the inspector, maybe it’s set to 512 or something.
Question, are you viewing ambient occlusion in your Maya viewport in realtime? Remember that the Maya high quality viewport 2.0 won’t render exactly as Unity (or any game engine) will; they are different environments.
On your texture import settings (select the texture) you have a bunch of settings. Set it to advanced, turn off mip maps, set the texture size high enough and turn off compression to see it as it is in photoshop.