Hi there,
sorry if it’s a noob question but I am going crazy.
I have an animation made on Maya using nonlinear deformers (squash and bend). I export the fbx and, of course, Unity doesn’t recognize the animation.
Then I baked the animation. Same problem. Unity doesn’t play anything (I saved it as FBX and as MB)
But then I tried something I was pretty sure it would work: I created an sphere, moved a vertex, keyed it, move a frame, move the vertex, keyed it and so on.
But Unity keeps ignoring the animation.
I am fully frustrated. I’ve tried everything and I can’t get any animation to unity.
I am sure I am doing something wrong.
I would truly appreciate any help.
Thanks a lot.