Maya To Unity

Hello hello!

So, I have been digging into Maya and have created my first fully modeled, rigged, and animated character. The character works nicely within Maya. I created an idle and run cycle. When I imported it into Unity, the mesh was all mangled. The vertices were all over the place making him look like a jagged mass.

Does anyone know why this is happening?

Try setting bone-per-vertex to 4 (although it looks too mangled to be that…). You can find it in Quality settings or under SkinnedMeshRenderer.