Maya/Unity Animation issue

I’m attempting to animate a bird flyng/landing in Maya. I’ve rigged and weight painted the bird but am having problems with a couple unity test animations … The maya animation starts with an IK blend on the wing turned off. At the point where the IK blend is turned on the unity test does not animate properly…
Does anybody know if unity doesnt accept IK Blends turning on and off?

Any guidence would be greatly appreciated,

Cheers
C

Unity (like all game engines) doesn’t want to know anything about IK - everything needs to be baked down to FK by the time it reaches the engine.

This can generally be done through the FBX export step, but in some cases you might need to bake animations manually.

Thank you very much it’s all working now.

If you importing mb/ma file into Unity directly, you can just set “Bake animation” option in Unity FBXImporter on that asset.

Unity seems to accept it and work properly as an FBX file with baked in animations but not an ma.

Thanks again,

c