Maya UV map blurry in Unity

I’m very new to both tools so please bear with me… Here’s my problem.

  • I created a simple box in Maya, and wrapped a UV map around it using an exported tif file from Adobe Illustrator.

In Maya it looks very crisp and fantastic, but when I import it into Unity the UV map doesn’t look very crisp (in fact it almost looks blurry).

Any advice would be greatly appreciated…

Can you post screenshots? What the size of your texture? Unity downscales everything to 1024x1024 by default and makes it square sized. Try playing with TextureImporter settings: disable mipmaps and change square-texture settings. It might be not good idea to leave these settings for real use, but at least you will understand what’s reducing quality of your texture.

Also, in maya most likely anisotropic filtering is turned on. So if you look at greasing angles in maya it will look cool, and not so cool in unity by default

I have attached copies of the images…


Where would I check that?

blurry? I can’t see that on your images - just aliasing on unity side - but you can do it - switch camera to forward and turn on AA (quality settings)