Maya Wrap Deformers don't transfer to Unity

Hi, I have a big problem with my model. I created it in Maya. It has a main body and a leotard as clothing with is attached to the main body of my model with a Wrap deformer. It works fine in Maya. Problem is that the wrap deformer means nothing to Unity so it doesn’t work. Now, the clothes do not move with the model. Apparently, Unity does not yet support deformers.

I’ve tried copying my body weights to the clothing, but doesn’t work. It caused all sorts of weight confusion and weird deformities.
Any ideas how I could get around this? :frowning:

Tricky one, you will either have to fully rig the clothes to work with the bone setup, which can be a pain. The only other thing that could help you is a paid asset in the asset store which has a system to wrap one mesh onto another and was designed for doing clothing etc, the author did a video and a demo showing it working with Daz characters, the clothing in the video is apparently just a simple mesh with no morphs or skinning. The webplayer demo can be found on their website at Daz3D Morph WebPlayer demo available. « MegaFiers