Hello all, I just upgraded from 2022.2.10f1 to 2023.1.0a26
I have a script that renders a sprite to a renderTexture with Graphics.drawMesh, for some reason it seems to have stopped working, I dont get any errors or warnings but the sprite does not show in the texture
Were there any changes made to that api?
I think any Graphics.Draw… methodes are broken in this build.
Even the terrain has a problem which recieved only a workaround by unity. Since you cannot apply a custom shader anymore.
Hi @MaxWitsch thanks for the reply, I was beginning to think I was the only one, is there an open bug for it?
Haven’t had time to create one yet.
May I ask which render pipeline you are working with?