component:
public class Com : IComponentData
{
Com TheOther
}
// crash:
componentA.TheOther = componentB;
componentB.TheOther = componentA;
//not loop not crash:
componentA.TheOther = componentB;
componentB.TheOther = componentC;
// crash
componentA.TheOther = componentB;
componentB.TheOther = componentC;
componentC.TheOther = componentA;
editor 2022.3.5f1c1
Entities 1.0.14