MB/FBX hot-linked files.

Hi there, I’ve had a look through the docs, and I’m wondering what parameters of the FBX importer are supposed to be hot-linked? I presume Unity is supposed to check the FBX for new objects etc, and keep changes made to existing objects, like shader assignments… the way Maya does to references.

I did some test scenes and after changing scale on an object and re-importing the scene to the project, the changes do NOT update. If I make a clean scene and import, the changes are visible.

So, re-import doesn’t update changes after the first import.

I’m on Unity3.3pro, Maya 2012

Thanks

Ahh, I’ve been keeping a Maya project and a Unity Project. Keeping them seperate. Fixed. Thanks

I personally find using that feature to not be very productive, depending on the development situation. I prefer manually exporting specific objects to fbx to keep maximum control, but that’s just me.

Is there any way to deactivate the hot linking of source 3d files Maya/Max? I find that feature very disruptive, and would prefer to keep the source files with exported files for version control reasons.

Go to the Preferences window and you can adjust some settings there like Auto Refresh, and Compress Assets When Importing

I have moved my maya project to the same DIR as assets, so nothing is auto imported, then I made a 3DImport folder under Assets, and I just copy files when I want them imported. Having the entire project under assets being auto imported takes ages and imports so many duplicate shaders.

Can anyone post a screenshot of the exact settings in the maya fbx exporter that are appropriate for unity.

Hi Kurylo, The only setting that I adjusted was scale, but remember that you can can adjust the FBX import settings inside Unity instead of Maya. I import from .mb files and set the scale to .01 which matches Maya’as metre unit to unity’s metre unit.

What other settings were you wondering about?