Measure Tool is an editor script that displays dimensions (in local or world space) and distances of gameobjects in the scene. It measures meshes, colliders, rectransforms and more.
It’s only one editor script with no setup, you don’t need to modify or attach anything on the gameobjects, it does not alter builds and runtime in any way.
Asset store link:
Works with version:
2019.4 and newer.
Set up:
No set up. You can set keyboard shortcuts in Shortcut manager.
Documentation and Support:
Changelog:
v1.4.0
- New Feature: Enhanced UI measuring: RectTransform relative position, unscaled measuring, anchored position
- New Feature: Add world/local option to position
- New Feature: Add Camera plane distance measuring
- Significant performance optimization
- Minor bug fixes and refactoring
v1.3.0
- Add optional outline to labels for better readability
- Improve readability of compound measures
- Minor bug fix and refactoring
v1.2.0
- New Feature: Added measuring of Camera frustum
- New Feature: Added option to display world position
- Add Settings window, create “Other” group and miscellaneous category
- Remember window position
- Fix clamping window to SceneView on scaled Monitor
- Minor bug fixes and refactoring
v1.1.0
- New Feature: Added measuring of Skinned Mesh
- Minor optimization and refactoring
v1.0.0
Very useful tool, I would like to have skinned mesh measuring though. Any plans on that? uwu
Hi and thanks.
Yes I am working on skinned mesh, it was a bit tricky to figure it out, but it’s almost done, I am just testing various scenarios and Unity versions. I will probably publish it during next week.
Cheers.
Version 1.1.0 with measuring of Skinned Mesh is available. There are also some minor performance improvements.
Can I measure diameters with It? Thanks
This tool measures the bounding box of the object. So if you have a sphere, it will measure dimensions of the bounding box, which are equal to the diameter of the sphere. If this is what you meant then the answer is yes.
Version 1.2.0 is out.
Changelog:
v1.2.0
- New Feature: Added measuring of Camera frustum
- New Feature: Added option to display world position
- Add Settings window, create “Other” group and miscellaneous category
- Remember window position
- Fix clamping window to SceneView on scaled Monitor
- Minor bug fixes and refactoring
Version 1.3.0 is out.
Changelog:
v1.3.0
- Add optional outline to labels for better readability
- Improve readability of compound measures
- Minor bug fix and refactoring
Version 1.4.0 is out.
Changelog:
v1.4.0
- New Feature: Enhanced UI measuring: RectTransform relative position, unscaled measuring, anchored position
- New Feature: Add world/local option to position
- New Feature: Add Camera plane distance measuring
- Significant performance optimization
- Minor bug fixes and refactoring
Is it possible to show the Measurements in Camera/Game view ?
Hi, no it is not possible yet. I was experimenting with this, but the Game window gizmos had some issues/bugs and some features were missing, so I abandoned it. I always revisit such ideas with the new major Unity version, so once 2022.3 is out I might try it again.
Edit: In case you meant to show measurements in-game (like in build too) then the answer is also no, but I don’t even have a plan to implement it in the future. The aforementioned feature is only about Editor game view gizmos