Measuring shader time

Hi all,

I am pretty new to Unity3D and I was wondering if there is a way to measure how many milliseconds a particular shader takes. I cannot find the option in the profiler and I am also not finding how to use GPU timing queries within Unity3D.

Do you have any suggestions?

Best,

Javier

PS Just in case it matters, in my case I want to measure a chain of computer shaders.

May be GPU profile will give you that info? also check this tool NVIDIA ShaderPerf | NVIDIA Developer

Will do! Thanks! :slight_smile: