Hey guys
I have a quick question which involves the creation of animation… I have a character that has a moving jaw and one that doesn’t (face covered by a helmet)… will it matter if the skeleton differs in any way, such as missing bones…
Hey guys
I have a quick question which involves the creation of animation… I have a character that has a moving jaw and one that doesn’t (face covered by a helmet)… will it matter if the skeleton differs in any way, such as missing bones…
Hello Nept…
i don’t think so it matters any how.
because you can manage the animation of character individually,so just ignore the jaw animation of the character with helmet.
Thanks
Niki.j
This model will share animation…
Hello,
what i am getting from your post is:
you have one .fbx file and you are creating two copies of the same file in your scene…
also you have a different .fbx of helmet.
if so then you can easily manage the animation for both the characters either they are sharing the animation or not.
you can do it as:
public var jaw_Animation : Animation;//drag and drop your character that does not have helmet
jaw_Animation.Play();//when ever you want to play
it will play the animation only for the character which one you drop as a reference
Also disable the playanimation automatically from the inspector for both the copies.
hope this helps to you
Thanks:
Niki.j