all animations are facing right, when i change character direction the turn animation faces one way after turn, in the same update i flip change transform:
transform.localScale = new Vector3(1f, 1f,0.001f);
or
transform.localScale = new Vector3(-1f, 1f,0.001f);
i am calling flip and new animation on the same frame / update and i can see one frame glitch, where animation is not changed but character is already flipped
what can i do? is there some delay in mecanim?
**EDIT: it was all wrong since beginning, when i changed movement from adding Vector3 every frame to current position to Vector3.Lerp() between start and end the problem dissapeared completely
sorry for bothering and thanks for trying to help
**