Mecanim 4.1 Asset Bundle, Recording API ... Please help

Dear Mecanim Team,

Would it be possible to give us documentation with a small example on what can be done with the new Mecanim features in 4.1.

Specifically,

  1. How can we save an animation controller into an asset bundle.
  2. Load the saved animation controller back into unity and apply it to the character.
  3. How to use the Mecanim animation recording and playback API.

Question: Is it possible to save a bunch of animation controllers in an asset bundle, load these controllers into unity and selectively apply to a character.

Thanks so much for any help on this.

No one answers :frowning:

We found a few things:

  1. How can we save an animation controller into an asset bundle. This is done in the normal way, create a character with an animator controller, turn this into an Prefab. Use the asset bundle saving code from unity documentation for Asset bundles. However, we wanted to know how to save ONLY the animator controller by itself, without the character.

  2. Load the saved animation controller back into unity and apply it to the character. Load the asset bundle containing the character with its controller with the load asset bundle code snippet from unity documentation for Asset bundles. Again, we wanted to know how to load ONLY the animator controller.

From other threads with mecanim experts, it seems like this feature is being looked at. The are splitting the mecanim package into a separate runtime component. The details are quite minimalist and the entire issue is like an Abstract painting.

  1. Please show us what the recording API is all about. To announce such a great feature yet no one can use it is such a pitty.