I’ve been using three layers in my overall Animator Controllers in older versions.
But when I checked via OnAnimator callback in Unity 4.3,
Only base layer’s root motion works.
And the others’ deltaPosition is always Vector3.zero.
I was using generic rig and this problem occurs even I made a brand new controller with same animation.
Is there anyone who knows about this issue?
Or is this certainly a bug?(Which is critical to me QQ)