Mecanim - additional bones / props -> best way to use Humanoid rig

Hi!
I’ve checked a lot of information about mecanim, but I still don’t have a clear view.
Which is the best way to handle the following situation?

I have a swordsman character which is animated in maya with a sword, and the sword is animated as well with the character (it has separate bones and it is rigid skinned). I use mecanim system to handle animations. The animations are fine in unity. I can use Generic rig setup and it works perfectly with mecanim.
The only problem is when I want to use Humanoid rig setup the sword transition always incorrect. It’s problem depends on the sword position in the source avatar definition I use. I tried to connect the sword bones to the root but still has the same issue.
I can not use the sword object as a child in Unity cos the sword has its own animation and don’t always following the hand.

So how can I handle this problem if I want my character to use Humanoid rig?

Thanks. :slight_smile:

Hey, Any luck finding a decent solution to this? I’ve got a similar thread with not a lot of luck.

Finally a reply :cry: :smile:

No luck, no answer.
Still just workarounds :frowning:

Could u edit your post to put a link to your similar thread please?