Mecanim and additional bones.

Hi i have a problem animating body parts on mecanim.
On legacy system, all body parts move correctly but on mecanim some doesnt.
So mecanim only animates bones that are part of the definition of the avatar?
For example if i have animations that move breasts they dont work with mecanim?

Solution is adding legacy animation clips on those parts that are outside of the avatar and play them via scripting?

Can we have an option for adding aditional optional bones to the avatar?

I have same problem. I have character with 4 bones in neck and belly area. I only can select 1 of each bones, and just these will animate.

Try using ‘Generic’ rigs rather than ‘Humanoid.’ You’ll lose the ability to retarget animations, but all your animation data should be used for all bones.