Mecanim and Altering Anims

Hi guys, just been using the wonderful mecanim system for the first time - I’ve been through the excellent video tutorial but have a general question. If you have an animation such as a jump anim, the anim is fine but you want to increase the physical height of the jump (so in the anim the char might jump 0.5 up, but you actually want 1.5), what is the best way to go about this (aside from getting new anim data).

I’ve been experimenting with switching off ‘applyRootMotion’, applying a force to the character and then using MatchTarget, but I’m unsure if this is the best (or only) method?

Any pointers would be greatly appreciated!
Thanks

Well, in my opinion the best way to get what you want in a quick and dirty way, is to simply add a script that makes the complete gameObject move upwards (a manual jump). I always have my characters jump animation kinda static (not moving up, just doing the jump in place) and with a script letting my GameObject (on which your model is child from) jump.