Hi guys, just been using the wonderful mecanim system for the first time - I’ve been through the excellent video tutorial but have a general question. If you have an animation such as a jump anim, the anim is fine but you want to increase the physical height of the jump (so in the anim the char might jump 0.5 up, but you actually want 1.5), what is the best way to go about this (aside from getting new anim data).
I’ve been experimenting with switching off ‘applyRootMotion’, applying a force to the character and then using MatchTarget, but I’m unsure if this is the best (or only) method?
Any pointers would be greatly appreciated!
Thanks