Hi guys, I’m a newbie Mecanim user and could use a litle advice. I’ve a human character up and running and I’ve just dragged a death animation into my project (the one the teddy bear plays in the tutorial project).
When try to play the anim on my character, it effectively breaks his legs (see screenshot). I notice that this anim uses a specific avatar file and screws up when it uses the UnityDefaultAvatar (which is what I’m using). Is there anything I can do to fix this? Is it the fact that there’s a different hierarchy in the bones?
Not expecting a solution here - but if you could point me in the right direction (I’ve watch the tutorial vids) that would be great.
Thanks!