Mecanim Anim screwing up character

Hi guys, I’m a newbie Mecanim user and could use a litle advice. I’ve a human character up and running and I’ve just dragged a death animation into my project (the one the teddy bear plays in the tutorial project).

When try to play the anim on my character, it effectively breaks his legs (see screenshot). I notice that this anim uses a specific avatar file and screws up when it uses the UnityDefaultAvatar (which is what I’m using). Is there anything I can do to fix this? Is it the fact that there’s a different hierarchy in the bones?

Not expecting a solution here - but if you could point me in the right direction (I’ve watch the tutorial vids) that would be great.

Thanks!

If you have characters with the correct humanoid setting(meaning a similar rig to the mapping layout of the unity avatar interface) then you just put it create avatar from this model and you can play correctly the animations from another similar avatar. As long as everything is green, its all right. Doesn’t matter if you have extra bones, but the base humanoid hierarchy must be as the avatar layout.

you have IK feet turned on .