Mecanim animation issue


I have the follow setup :
A Sphere ( used for collision detection ), the character inside, and a camera attached to the sphere.
I have placed the script for controlling animation from the demos ( IdleJumpRun ), and I have attached script to the sphere ( 1st person character controller ).
Everything seems fine, Except that the character keeps escaping the position inside the sphere, and going and going distantly when walk/run.
How can i make him walk/run at place (inside the collision sphere) ?

Try to put the character as a child of the sphere ? I can’t really see what you did there. If you need the character to detect collision , add a component “capsule collider” to the character . Hope i helped