Just did some tests with mecanim, was looking good and then I noticed it had to play out a loop before starting a transition.
Is this correct? I mean, why make it if it can’t do that.
Just did some tests with mecanim, was looking good and then I noticed it had to play out a loop before starting a transition.
Is this correct? I mean, why make it if it can’t do that.
Ok I think what I was missing was the blend tree, digging at it some more.
http://docs.unity3d.com/Documentation/Manual/AnimationBlendTrees.html
It’s not correct. You don’t have to play out a loop.
There must be some other problem in your state machine.
After some more testing I found that the problem was due to me leaving the “Exit Time” transition in.
Also I found good little mecanim starter tutorials at:
Very handy