Is there a reason as to why when I convert my model to a Humanoid, some of my bones are gray?
Thanks.
Is there a reason as to why when I convert my model to a Humanoid, some of my bones are gray?
Thanks.
At a guess it’s because they’re not mapped to retargeting slots.
That could be the case. Maybe Mecanim only targets required bones? Unity support?
Anyone?
You’re both right.
Mecanim only targets required bones. Additional bones are the gray bones that does not lead to a green bone.
But what to do if additional bones has bined skins ?
Then it just won’t work. Any way to get around ?