Mecanim: character has stuck near a wall

Hello. I have 4 animation clips.

  1. IDLE
  2. Run
  3. JumpUp
  4. JumpForward

When character jumps in wall direction and faces with wall in air - he stuck in air.
I using animation moves (Apply Root Motion checked).
Watch the video plz.

How i can fix it? Thanks!

I couldn’t tell if he fell off the wall when he moved away.Need a touch more data please.

In his jump animation, are you using the animation to lift him into the air, or are you using a scripted jump state to apply force upward?

Does it still occur with a larger or smaller collider on the character?
What is the collider on the cube?
Does it occur with collision detection set to dynamic etc?

Lastly, is gravity turned on for the level and the rigidybody in question?

Ano… I just use CharacterController instead Rigidbody+CapsuleCollider, all works fine :33