I’m trying to animate an archer’s bow attack animations.
I’d like for the player to be able to hold the mouse button down to draw(pull) the bow and keep it in the pulled position until the mouse button is released.
But at the same time, I’d like it so that if the player rapidly presses the mouse button, the bow shoots fast (and interrupts the current animation to start again).
I’m able to make my character do either one of these - but not both at the same time. Is this even possible?