so I was following the YouTube Mecanim tute on the mecanim character controller. I followed all the steps using my own model but using the animation supplied in the tutorial project, I made progress but for some weird reason my player will not jump on command.
If i check the boolean “jump” in the parameters tab he plays the jump animation on loop just fine. But when i uncheck this and try to jump with space he just doesnt perform the action.
i know, and I try this but it still doesnt work. Ive created a whole new project and re-imported it, restarted the whole tutorial but when I get to the jump section, he just doesnt jump on request (When in motion idle)
ok so when i preview the transition of the jump in the animator, it shows the switch between the locomotion state and the jump but i notice it always plays “Walk” to “Jump” even when i turn the speed up in the Locomotion’s BlendTree. (The same one we use to check the direction and speed are all working)
So I guess this indicates that somewhere I’ve set it to jump but only when walking forward. This is driving me mad
when i check the jump to false in the Blend Tree parameters condition, he jumps without space aslong as hes running. But when i check it to true he doesnt respond to it at all. theres gotta be something so simple im missing here