Mecanim controllers break in webplayer build

Whenever I build my game for mecanim for webplayer, the animation controllers are broken. The wrong animations play at the wrong times. Any ideas?

I’m using Unity Pro 4.5

Fixed by swapping the animation layers/masks.

yes this is a know bug which was fixed in 5.0.
Any operation that dirty the controller will fix this issue, like changing layers mask.

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Wait, so would I need to re-make the animation controller every time I want to build to a webplayer? If so, would simply deleting and remaking a transition be sufficient to solve this problem?

No need to rebuild the whole controller, you only need to dirty the controller, changing any controller setting will dirty the controller like changing a state position in the graph view or changing a parameter default value is enough.

Great, thanks!