MecAnim Crash on GetLayerStateMachine (animatorcontroller.cpp)

Hi Guys,

We are getting a crash in one of MecAnim controllers. It happens whenever we try select a state in the Animator. So we are unable to debug in the game. Has anyone seen this before? Any tips for find the route of the problem? All our assets are text format.

(0x004B4E1B) c:\buildagent\work\7535de4ca26c26ac\runtime\animation\animatorcontroller.cpp (397 + 0x18): AnimatorController::GetLayerStateMachine + 0x1b
(0x00AFAEF1) c:\buildagent\work\7535de4ca26c26ac\editor\monogenerated\editor\animatorcontrollerbindings.cpp (59 + 0x17): AnimatorController_CUSTOM_GetLayerStateMachine + 0x31
(0x19366259) (Mono JIT code): (filename not available):  (wrapper managed-to-native) UnityEditorInternal.AnimatorController:GetLayerStateMachine (int) + 0x79 (193661E0 19366299) [07FE6D20 - Unity Child Domain] + 0x0
(0x193661D0) (Mono JIT code): (filename not available):  UnityEditor.Graphs.AnimationStateMachine.StateTransitionsEditor:get_rootStateMachine () + 0x40 (19366190 193661DB) [07FE6D20 - Unity Child Domain] + 0x0
(0x19365EE7) (Mono JIT code): (filename not available):  UnityEditor.Graphs.AnimationStateMachine.StateTransitionsEditor:ResetTransitionList () + 0x4f (19365E98 19366166) [07FE6D20 - Unity Child Domain] + 0x0
(0x19365CE4) (Mono JIT code): (filename not available):  UnityEditor.Graphs.AnimationStateMachine.StateTransitionsEditor:OnEnable () + 0x24 (19365CC0 19365E4E) [07FE6D20 - Unity Child Domain] + 0x0
(0x19365B22) (Mono JIT code): (filename not available):  UnityEditor.Graphs.AnimationStateMachine.StateEditor:OnEnable () + 0x1da (19365948 19365B39) [07FE6D20 - Unity Child Domain] + 0x0
(0x1736C287) (Mono JIT code): (filename not available):  (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) + 0x8f (1736C1F8 1736C352) [07FE6D20 - Unity Child Domain] + 0x0
(0x0AEAFF9C) c:\buildagent\work\14c008c4a873643b\mono\mini\mini.c (4889 + 0xc): mono_jit_runtime_invoke + 0x214
(0x0AE1EBBE) c:\buildagent\work\14c008c4a873643b\mono\metadata\object.c (2615 + 0x10): mono_runtime_invoke + 0x51
(0x00819CE8) c:\buildagent\work\7535de4ca26c26ac\runtime\scripting\backend\mono\scriptingbackendapi_mono.cpp (168 + 0x1a): scripting_method_invoke + 0xb8
(0x008193D8) c:\buildagent\work\7535de4ca26c26ac\runtime\scripting\backend\scriptinginvocation.cpp (104 + 0x12): ScriptingInvocation::Invoke + 0x58
(0x0081968C) c:\buildagent\work\7535de4ca26c26ac\runtime\scripting\backend\scriptinginvocationnoargs.cpp (115 + 0x13): ScriptingInvocationNoArgs::InvokeChecked + 0x2c
(0x00805B58) c:\buildagent\work\7535de4ca26c26ac\runtime\mono\monobehaviour.cpp (353 + 0x0): MonoBehaviour::CallMethodInactive + 0xa8
(0x00806A5E) c:\buildagent\work\7535de4ca26c26ac\runtime\mono\monobehaviour.cpp (1314 + 0x0): MonoBehaviour::AwakeFromLoad + 0x15e
(0x0081D069) c:\buildagent\work\7535de4ca26c26ac\runtime\scripting\scriptingutility.cpp (738 + 0x0): ResetAndApplyDefaultReferencesOnNewMonoBehaviour + 0xb9
(0x00CF442E) c:\buildagent\work\7535de4ca26c26ac\editor\src\utility\createeditor.cpp (132 + 0x6): CreateInspectorMonoBehaviour + 0x46e
(0x00CDA870) c:\buildagent\work\7535de4ca26c26ac\editor\src\utility\activeeditortracker.cpp (227 + 0x1c): ActiveEditorTracker::Rebuild + 0x170
(0x00CDAA95) c:\buildagent\work\7535de4ca26c26ac\editor\src\utility\activeeditortracker.cpp (81 + 0x0): ActiveEditorTracker::smile:idFlushDirty + 0x125
(0x00E03F1E) c:\buildagent\work\7535de4ca26c26ac\editor\src\sceneinspector.cpp (539 + 0x0): SceneTracker::FlushDirty + 0x6be
(0x00DE0F8F) c:\buildagent\work\7535de4ca26c26ac\editor\src\application.cpp (2087 + 0x0): Application::UpdateSceneIfNeeded + 0xf
(0x00E69BA2) c:\buildagent\work\7535de4ca26c26ac\editor\platform\windows\wineditormain.cpp (335 + 0x0): MainMessageLoop + 0x1c2
(0x00E6AA8C) c:\buildagent\work\7535de4ca26c26ac\editor\platform\windows\wineditormain.cpp (834 + 0x0): WinMain + 0xddc
(0x00F740EF) f:\dd\vctools\crt_bld\self_x86\crt\src\crt0.c (275 + 0x1c): __tmainCRTStartup + 0x11a
(0x750F33AA) (kernel32): (filename not available): BaseThreadInitThunk + 0x12
(0x77459EF2) (ntdll): (filename not available): RtlInitializeExceptionChain + 0x63
(0x77459EC5) (ntdll): (filename not available): RtlInitializeExceptionChain + 0x36

Nevermind problem was solved one of the designers used the Wii version on the project by mistake :facepalm: