Mecanim. Editor and device crash after updating to 5.3.5

Hi everyone. Our application started crashing in editor and on device after updating to version 5.3.5p1. Crash happens after setting parameters in the Animator. Animation controller has two layers and crash happens only in some cases when second layer affected. If I delay to set parameters for one frame everything works fine.
Here is stack trace from crash log:

Thread 0 Crashed:: CrBrowserMain  Dispatch queue: com.apple.main-thread
0   libsystem_kernel.dylib            0x00007fff96b52002 __pthread_kill + 10
1   libsystem_pthread.dylib           0x00007fff906b75c5 pthread_kill + 90
2   libsystem_c.dylib                 0x00007fff8dd216e7 abort + 129
3   com.unity3d.UnityEditor5.x        0x00000001011443e7 HandleSignal(int, __siginfo*, void*) + 359
4   libmono.0.dylib                   0x0000000109c7a68d mono_chain_signal + 75
5   libmono.0.dylib                   0x0000000109bbf425 mono_sigsegv_signal_handler + 210
6   libsystem_platform.dylib          0x00007fff8e7bbeaa _sigtramp + 26
7   ???                               000000000000000000 0 + 0
8   com.unity3d.UnityEditor5.x        0x00000001029ed36b Enlighten::g_Base64Table + 4907
9   com.unity3d.UnityEditor5.x        0x000000010210504d AnimationPlayable::PrepareAnimationEvents(float, dynamic_array<AnimationClipEventInfo, 8ul>&) + 93
10  com.unity3d.UnityEditor5.x        0x000000010210504d AnimationPlayable::PrepareAnimationEvents(float, dynamic_array<AnimationClipEventInfo, 8ul>&) + 93
11  com.unity3d.UnityEditor5.x        0x000000010210504d AnimationPlayable::PrepareAnimationEvents(float, dynamic_array<AnimationClipEventInfo, 8ul>&) + 93
12  com.unity3d.UnityEditor5.x        0x000000010210504d AnimationPlayable::PrepareAnimationEvents(float, dynamic_array<AnimationClipEventInfo, 8ul>&) + 93
13  com.unity3d.UnityEditor5.x        0x0000000100d9bab6 JobQueue::Exec(JobInfo*, long long, int) + 150
14  com.unity3d.UnityEditor5.x        0x0000000100d9d429 JobQueue::WaitForJobGroup(JobGroupID, bool) + 857
15  com.unity3d.UnityEditor5.x        0x0000000100d9a13e CompleteFenceInternal(JobFence&) + 30
16  com.unity3d.UnityEditor5.x        0x000000010208288b Animator::UpdateAvatars(dynamic_array<DirectorJob, 8ul> const&, bool, bool, bool) + 1931
17  com.unity3d.UnityEditor5.x        0x0000000100e05eac DirectorManager::ExecuteStage(DirectorStage) + 348
18  com.unity3d.UnityEditor5.x        0x0000000101013968 PlayerLoop(bool, bool, IHookEvent*) + 1784
19  com.unity3d.UnityEditor5.x        0x00000001019fc3b2 Application::UpdateScene(bool) + 722
20  com.unity3d.UnityEditor5.x        0x00000001019f9889 Application::UpdateSceneIfNeeded() + 89
21  com.unity3d.UnityEditor5.x        0x00000001019f8f17 Application::TickTimer() + 2967

Bug doesn’t exist in the 5.3.5f1 version. It exists only in 5.3.5p1 and 5.3.5p2 versions.

Can you create a bug report and send me the bug number, please?

I’ve already sent a crash report to the Unity with description but I didn’t receive an email with bug number. I’ll create new report but It will be without real crash because I am on 5.3.5f1 version now.

Ok, cheers. I’ve made a search for all your bug reports but doesn’t appear to be anyone with this description.

Bug number is 803859

Bug is fixed in version 5.3.5p3