I create a couple of empty mecanim states to better manage my states.
So I have like 3 empty states between 2 animation states.
The problem is that every one of those empty states plays for a short duration, which causes my animation to twitch a lot.
I set all transitions to bool so shouldn’t those empty states exit immediately?
Another question: are mecanim states limited to one change of state per update?
EDIT: I don’t have any ‘Exit Time’ conditions.