Hello,
At the Mecanim page, in the end it says: “Other features, such as feet stabilization, auto compute of blending pivot and trajectory matching will help you create incredibly life-like interactive animation.”
I’m curious, what “feet stabilization” means in mecanim context. Unfortunately, it doesn’t get mentioned in the docs. I’ve searched the forums, I’ve googled “mecanim feet stabilization” but there were no appropriate explanations.
Does anyone know what it means and when and how it gets used?
Actually, what I’m searching for is whether mecanim has the “body stabilization” feature. That is, to move/adjust it’s center of mass so it gets projected to y plane inside the “stable area”. By stable area, I mean the trapeziod area defined by positions of the feet, like in this image:

or the area of the foot if the character is standing on one foot.
Thanx!
