I’m looking for other options for developing my bike game past just using pure physics alone.
I wonder if Mecanim could work for a bike and rider animation together with some physics added in.
Anybody tried anything like this before ?
Also, Ive been wondering about animating the center of gravity of the rider. The rider is basically the “suspension” on a rigid bike. Would it be possible to control the players body position and have the physics react to this? ie, leaning back quickly would cause the front to come up. Leaning forward on a steep incline would prevent flipping back. Any thoughts on this?
Hi, did ever get this sorted? I’m looking for similar answer but sofar nothing, My riders legs go all wobbly if I rotate the bike, I’m looking for a way to limit the wobbles in the legs Can post a video of this if you’re interested.