Is it possible to use unity’s new mecanim system to create a fps shooter? I have many great ideas but I’m having trouble with the camera staying with the character while it is in motion.
- YouTube, but idk how it’s done
Is it possible to use unity’s new mecanim system to create a fps shooter?
Yes, absolutely. Mecanim is a very powerful animation system, you can make some killer FPS games using Mecanim.
I’m having trouble with the camera staying with the character while it is in motion.
Head-cam, or eye-cam. Just parent the camera to your character’s head, or any bone that seems appropriate to you.
If you are doing FPS using Mecanim, you need to tweak your animations to make sure that your character’s head (or any bone the camera will be parent-ed to) stays relatively steady and level most of the time.
thanks for the feedback guys, also if you wanted to make the head not move you could use the ik rig to make it not move. Also when I parent the camera to the neck or head it says preview cam is in bad postion/rotation. Thanks!