Usually, we can transition from one animation state to the next at the end of the animation using the “Exit Time”.
But iI have a specific case, that halfway through the animation, I’m changing the speed to negative, so it plays backward, but I would still like to arrive at the next state that would have been called by the “Exit Time”. Unfortunately, this doesn’t happen since the animation goes back to the start.
Is there a way to achieve this? How?
The only workaround I can think of, would be to track the current animation ‘time’ for the current state and when it reaches zero, force a transition to a target state.