Mecanim Humanoid Animation Kit

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Due to current workloads and sudden life changes, I will need to place support for the kit on hold or at least establish it as a lower priority than other commitments. Thank you for all of your support and I will do my best to assist where possible.

Introduction :
This kit will allow you to quickly produce customized and unique animations that are fully compatible with the Mecanim system inside of the free to use application (Blender).

Click to Visit the Official Forum

What’s Included :

  • Animation Creation Kit Blender File

  • Access to the Youtube Video Guide

  • Mecanim Compatible Low Poly Game Character (great for testing out game prototypes using your newly created animation sequences).

  • FK and IK Template Rig to use for your own game characters. (This can save you hours of preparation time and the FK Rig is compatible with Mecanim out of the box).

  • Walk, Idle, Run and Strafe Animations for study modification and use inside of your next Unity Mecanim project.

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Advantages :
The key advantage that this kit provides is the ability to create all of your animations using an IK Rigged character and then convert the keyframes from this rig over to an FK Rigged version with minimal effort. This makes the speed of creating animation sequences significantly faster than traditional FK Animation.

The documentation provides a clear workflow with a solid foundation of detail spent on each step of the process.

It is compatible with all builds of Unity that feature the Mecanim system and can even be used to create Legacy Animations as well for older versions of Unity.

The Kit is now available from Sellbox : http://sbx.sk/Ak23

Instructions :

When you install the Unity Package, you will need to go into the Materials folder for the asset and click on both of the Materials - then under the Inspector Panel you will need to choose the Bumped Diffuse Shader for both.

this could be useful. are the keyframes optimized? there’s no megabytes of animation data, right?

what about fingers?

can you animate them?

As the animations are being created inside of Blender, using the kit all produced Action Sequences use minimal keyframes to achieve smooth results. The animations in test sequences I have done (walking, jumping, idle, crouching) usually required the same number of keyframes as needed for normal IK Animations due to the process the kit uses to translate between IK and FK.

There are special cases where you may find a particular action is not translating properly and an intermediate keyframe can help to resolve this type of issue. Generally speaking this is still a much smaller file size than typical mocap stuff since you are using keyframes as keyframes and not introducing one for every single keyframe of your animation sequence.

I hope this answers your question.

I’m currently experiencing complications due to Unity not accepting *.Blend files in Unity Assets so I may end up having to use Sellbox (pretty much the same concept) though I’ll have to research exactly how Sellbox works to ensure that it can perform as needed for myself and for those that wish to use this kit.

I have contacted Unity Support and will update the Opening Post as necessary as soon as I have a result.

EDIT :

Yes fingers are all able to be animated

Just a quick update to advise that the Kit is now available from Sellbox. The link to the product can be located at the bottom of the opening post.

If you are purchasing via the Sellbox link, make sure that you don’t forget to include the Promotion Code : FIRST2WEEKS

Entering this code will give you a 50% discount on the regular price. This code will only be valid until the 17th October 2013.

@Jax_Cavalera - just bought this now, looks like a great tool. FYI - when submitting to the asset store files like .Blend you need to put them in a zip file and they should be easily uploaded then. That info is in all the notes on submitting to the asset store so I’m not 100% certain this is what you meant, still I thought I would point it out just in case that is the answer.

Hi Thank you for your support and for that information. The Zip file approach was unsuccessful due to Unity removing all Zip files from the submitted package so I have been requested by support to host the Blend file externally and provide instructions in the documentation on how to download it, which I have now done.

Hopefully the revised version should show up in the Asset Store soon.

Once it is in the store, I will be able to re-update with the source Kit file inside a zip as you advised and this should then work.

Just a quick update to inform those that have already purchased the Kit.

We now have an official MHAK (Mechanim Humanoid Animation Kit) Forum.

Please find the new forum at the link below :

http://cxstudios.net/forum/index.php?board=2.0

As the Kit evolves and develops, this will be the best place to find new information, discuss all things MHAK related and obtain extended support using the kit as well as submitting bug reports etc.

I have just bought this now This is one of THE BEST Animation Kits I Have Use In My Game Making Life
THX YOU FOR MAKING THIS KIT :smile:

I’m glad you are enjoying it, thank you for your support. Feel free to register on the Official Forum : http://cxstudios.net/forum/index.php?board=2.0

As the product develops this will be the place to watch for updates and extra information.

I Have Now Register on Your Forum

I Hope To See A Lots More

:mrgreen:

Great, I’m working on an update for the kit at the moment so when that is ready, I will create a post here and on the official product forums.

Just purchased through sellbox to take advantage of your promotion, although I won’t be using it for some time. Will definitely provide feedback when I do.

It has just played a major part in helping me to decide to use Blender rather than buying one of the more expensive modeling programs, so thank you for making this available!

Hi, thank you for your support and I’m glad it has been able to help with such a decision. Blender does have a lot of great tools available and with this kit you will find the creation of original animations a lot easier than it can be if you are doing it all from the ground up.

I look forward to your feedback and am about 1 or 2 days away from having the first update released. I will establish a system for distribution of updates so those who have purchased a copy, please keep an eye out in your email inbox that you used to purchase for instructions on how to obtain such updates.

Quick Update :

Version 1.0a is now available from Sellbox. If you have already purchased a copy of the Kit, you should have received an email with instructions on how to obtain future updates. If you have not received this email, please check the junk mail and inbox of the account you provided at the time of purchase.

Update Features

  • The update features a detailed video guide covering FBX Exporting of created animation sequences.

  • Walk Forwards, Backwards, Strafe and Run animations.

n.b. The 50% discount promotion code period will come to a close in 7 hours time.

Thanks, got the update without any problems.

Great, I’m glad the system is working, I hope you enjoy the updated version.

love this

I just bougth your kit… and I’m a bit despite…

The first problem is I cannot have a correct rendering of material in Blender (the model is partially covered by the texture with big black zones).

The second one (and probably related) is the atomated address provided to find the textures wich is “//…....\Dissident\Assets\Resources\Game Characters\Materials\Default_Player_Player_Default_UV_color.png”. My project is currently called “Animations” so the address should be //…....\Animations\Assets\Resources\Game Characters\Materials\Default_Player_Player_Default_UV_color.png. When I reset to the correct address the texture mapping go weird (see picture attached)… What can I do ?

I set Bumped Diffuse as shader for the 3 materials (“Default_Player_Default_UV_nmap”, “No Name”, and “unamed”. Tru to remove etc… same result

Hope some help…

EDIT : I’m using Mecanim Humanoid Animation Kit v1.1a,with Unity 4.3.4 on Windows8