Hello,
I am wondering how I could make a hand of my rig put the hand and fingers on the surface of the object it is grabbing. Currently, when the character grabs, the fingers end up on the wrong position, so the grab cannot look right by any chance.
I am sure there is some way of doing this in Unity 4, because when you go to configure the character rig, it allows you to test the rig to the smallest details, including the opening/closing the hand, positioning the fingers, and many more options like that, that I could use in code, but don’t know how. if I use SetIKPosition() and SetIKRotation(), I do not know what values to put in.
For example, foot IK in Unity works great, and places the feet on the surface, setting positions and rotations to the right values. I am trying to do the same with hands. How?
Thank you.