I have a lot of animations that come off of the “Any State” piece in the mecanim animator, sometimes even over one another (doing an attack and then being hit into a damaged pose). Each of these animations is only called once and this creates problems because if I call an animation while there is a transition then the animation won’t run at all. I can get around this by having transitions be instant but then I don’t have transitions.
Is there anyway to get the mecanim system to always interrupt transitions to get these transitions from the “Any State” to work?