Mecanim, Interrupting Transitions

I have a lot of animations that come off of the “Any State” piece in the mecanim animator, sometimes even over one another (doing an attack and then being hit into a damaged pose). Each of these animations is only called once and this creates problems because if I call an animation while there is a transition then the animation won’t run at all. I can get around this by having transitions be instant but then I don’t have transitions.

Is there anyway to get the mecanim system to always interrupt transitions to get these transitions from the “Any State” to work?

You can interrupt ANY state (in transition or not) using Play() and CrossFade()