So I have an animator controller which consists of a base layer, a layer that is synchronized with the base layer, and a layer that controls the arms. In all the layers I have several blendtress and when I blend into one of these, in the synchronized or arms layer, the character twitches at the beginning and end of the animation.
I’m not sure if the a unity bug or if it’s something specific to my configuration.
It seems that the bug comes and goes, but I’m sure what triggers it.
Has anyone else had similar issues and do you know of any solutions? Any information is helpful.