Mecanim MatchTarget Issues

I have an avatar with a CapsuleCollider and rigidbody. I am using MatchTarget and followed the Mecanim tutorial for such with the JumpUpHigh animation where the character jumps up on a freight container. In that animation however there is not a CapsuleCollider. It appears the CapsuleCollider interferes with the climbing up onto routine and the character bounces off or slides down. Has anybody has success with getting this to work with a CapsuleCollider/RB setup on their Controller? If so what is the trick. I have ColliderHeight, ColliderY and ColliderRadius curves and sample them but I can’t seem to find the proper manipulation of the CC curves to get the character up onto the climbed obstacle. He keeps sliding back down or bouncing off.:face_with_spiral_eyes:

-Randy

I have had some success with disabling the Capsule Collider and Rigidbody while climbing. There are several ways to accomplish this either by using curves to tell when to turn them off/on or turning them off during the whole animation (which I found works best). Hope this helps.