I have an avatar with a CapsuleCollider and rigidbody. I am using MatchTarget and followed the Mecanim tutorial for such with the JumpUpHigh animation where the character jumps up on a freight container. In that animation however there is not a CapsuleCollider. It appears the CapsuleCollider interferes with the climbing up onto routine and the character bounces off or slides down. Has anybody has success with getting this to work with a CapsuleCollider/RB setup on their Controller? If so what is the trick. I have ColliderHeight, ColliderY and ColliderRadius curves and sample them but I can’t seem to find the proper manipulation of the CC curves to get the character up onto the climbed obstacle. He keeps sliding back down or bouncing off.![]()
-Randy