Hi all,
I’m new to Unity Networking and currently trying to implement to synchronize the animation states for each player. But I do not really how to engage this matter. This is my idea: (note this is a rough idea taken from my original script which works in singleplayer)
function Update() {
if(networkView.isMine) {
//check animation states
if(animatorInfo.nameHash == attackHash)
isAttacking = true
else
isAttacking = false
//check other animation states, for example dashing, jumping
//check input
if(Input.GetButton("Jump"))
animator.SetTrigger("jumpTrigger");
//also for movement and actions
networkViewRPC("SendAnimationState", RPCMode.OthersBuffered);
//finally submit my animationStates to others
}
}
@RPC
function SendAnimationState(){
//Set the Animationstate for my object. But how?
//right way?
}
Or is the right way to submit everytime , for example, animator.SetTrigger to the objects in the client views?
Thanks in advance
0tacun