Mecanim Network Animator.

Hey guyz. I’m currently work on my little mmo game with using unity3d network system. server side is completed which includes mob spawns and player movement such things. also i did the smooth player movement with onserializenetworkview. but i have one problem such as animaton. i use mecanim animator system for my players characters. how can i serialize mecanim animators between clients? btw pls don’t talk about photon.
here is my movement serialize code;

void OnSerializeNetworkView(BitStream stream, NetworkMessageInfo info)
    {
        Vector3 syncPosition = Vector3.zero;
        Vector3 syncVelocity = Vector3.zero;
        float hor = Input.GetAxis("Horizontal");
        float ver = Input.GetAxis("Vertical");
        if (stream.isWriting)
        {
            syncPosition = this.transform.position;
            stream.Serialize(ref syncPosition);
            syncPosition = this.GetComponent<CharacterController>().velocity;
            stream.Serialize(ref syncPosition);
        }
        else
        {
            stream.Serialize(ref syncPosition);
            stream.Serialize(ref syncVelocity);
            syncTime = 0f;
            syncDelay = Time.time - lastSynchronizationTime;
            lastSynchronizationTime = Time.time;
            syncEndPosition = syncPosition + syncVelocity * syncDelay;
            syncStartPosition = GetComponent<CharacterController>().transform.position;
        }
    }

here is my animation code;

  void Movement()
    {
        float v = Input.GetAxis("Vertical");
        float h = Input.GetAxis("Horizontal");
        Vector3 velocity = new Vector3(h, 0, v);
        _controller.Move(velocity * _moveSpeed * Time.deltaTime);
        _anim.SetFloat("Horizontal", h);
        _anim.SetFloat("Vertical", v);
        if (!Mathf.Approximately(h, 0f) || !Mathf.Approximately(v, 0f))
        {
            _anim.SetBool("Motion", true);


        }
        else
        {
            _anim.SetBool("Motion", false);
        }
    }

Finally i figured that out guyz. if help anyone here is the code;

`    [RPC]void SendFloat(string animname,float value)
    {
        _anim.SetFloat(animname, value);
        _anim.SetFloat(animname, value);
        if (!Mathf.Approximately(value, 0f) || !Mathf.Approximately(value, 0f))
        {
            _anim.SetBool("Motion", true);
        }
        else
        {
            _anim.SetBool("Motion", false);
        }
    }`

this.GetComponent().RPC(“SendFloat”, RPCMode.AllBuffered, “Horizontal”, h);
this.GetComponent().RPC(“SendFloat”, RPCMode.AllBuffered, “Vertical”, v);