Hi,
Does anyone knows how the new Trigger parameter on Mecanim is intended to be used?
What’s its difference between a Boolean parameter? Has the name of the trigger parameter to be related with something else? like a gameobject that you collide or something? Its somehow related with events new feature?
Sorry for the vague-open question but its as vague and open as Unity “explanation” of that new feature. ![]()
Thats the only thing I have found on the net “Trigger parameter, a trigger is a boolean parameter that is reset by the controller when consumed by a transition.”
Any example on how to use it?
Cheers!