MecAnim not working in Build

Hello, all.

I created a state machine in the Animator window, hooked up the transitions, and everything else needed for a good flow. When I play the game in the Unity Editor, all works fine. But when I create an executable, none of the animations setup in the Animator play when conditions are met in transitions. Am I missing something - is there a setting somewhere that needs to enable MecAnim in a build?

bump…please help

Nevermind, figured it out. I had two animation files with exactly the same name and running my executable in Development Build mode returned some errors indicating the duplicate file names.