Character Controller doesn’t work with Rigidbody (as far as I know).
I am working on a character (Humanoid) that uses Mecanim for all the animations. It’s a physics based character, so I couldn’t use a Character Controller. Used a Capsule Collider instead.
The problem is I have no idea how to adjust Slope Limit, like we can in the Character Controller.
Any help is greatly appreciated.
had this same issue, this is kind of an old thread but I left my capsule collider on for my character and also implemented the character controller built in collider and it worked fine but my animations from the script BotControlScript (mechanim tutorials) made them really laggy when I transitioned into anything other than my basic run forward animation. That’s the only problem i’ve had so far.