Hiya, i’ve been looking for a solution for this for a while now (hope I’m not missing something obvious). I animated my my mesh in blender, just a basic run cycle. My problem is that when i import the model into unity the root bones y motion is lost, I assume this is because of the rig being a humanoid base and mecanim taking over the root y position at runtime.
I noticed that i can base the root bones y position off of the feet which sort or fixes the issue … however it seems that this method forces at least one foot to be on the ground at all time causing an unrealistic bounce. is there a way i can have both feet off the ground at one time and also keep my root bones y motion with a mecanim compatible setup or do i need to switch to the legacy animation system?