As the title states - has anybody else experienced a similar problem? We are working on a mobile online game that needs to recover by re-loading the current scene on connection loss. Right now, this works once, maybe twice, before Mechanim crashes with an out-of-memory error in the native header mechanim/memory.h.
We were able to narrow down the problem to animations in asset bundles, more input would be very helpful!
http://fogbugz.unity3d.com/default.asp?717990_pluq195lji1srmu6